As discussed in the previous announcement, I have some test builds up where you can try out the new features of the next update. I would like to invite anyone who is interested to check it out, and give an update on what the plans for next year is. You can read the full announcement on Steam!
I’ve posted a progress report on the next update, complete with screenshots and some details on the new mechanics and reworks. You can read it in full here, on Steam.
Another quick update has gone live, adding a few QoL features and a bunch of fixes. Even managed to fix the Sand Worms this time, if you can believe it!
Read the full notes here.
Another Major Content Update goes live, and this time it’s a little bit different!
This update is heavily focused on mechanics and the progression experience from 1-100. All skills have had their cooldowns reworked to be much lower, meaning they feel better early on. Ultimate skills have made a comeback by being made much more useful overall and widely applicable. There’s also a brand new Quest Tracker which should vastly improve the leveling and Story experience.
In addition to that there’s been a ton of tweaks to companion and enemy AI, interface elements and text, stats and enchants, and there’s plenty of new items and legendary powers to be found.
Not to mention there’s now also a Hardcore Mode and Linux support!
Read the full announcement on Steam.