This week I’ve been taking a closer look at the Templar, improving her skills and making her more unique.
The Templar was actually a very solid class, but there was a pretty big problem with it – it was too generic. She was basically your average RPG Paladin, using holy spells to damage, heal, and shield. While most skills are unique in design, the concept wasn’t, and it felt like I was following some template of what an RPG class should be rather than making my own. So… I removed some skills I found to be boring and started brainstorming what could possibly make her more unique and at the same time more fun to play.
The full devlog entry can be found at indieDB by following this link: