The fourth devlog is up on indieDB! Find it here!
Since the last time I have been taking a look at the Berserker class, as well as doing a lot of polishing, and bug fixing. I’ve also added some new content and I have begun preparations for a Steam Early Access release!
This week I’ve been taking a closer look at the Templar, improving her skills and making her more unique.
The Templar was actually a very solid class, but there was a pretty big problem with it – it was too generic. She was basically your average RPG Paladin, using holy spells to damage, heal, and shield. While most skills are unique in design, the concept wasn’t, and it felt like I was following some template of what an RPG class should be rather than making my own. So… I removed some skills I found to be boring and started brainstorming what could possibly make her more unique and at the same time more fun to play.
The full devlog entry can be found at indieDB by following this link:
The second official devlog entry for Chronicon can be found at indieDB by following this link:
The technical article “A look at dungeon generation” can be found on indieDB by following this link: