This update fleshes out the mastery system with almost 80 new options to pick from (~20 per class) and adds several QoL features and mechanic changes that have been requested by the community. In addition, some items, sets, and passives have been buffed, localization is nearing technical completion, and a lot of issues have been fixed.
Read the full announcement on Steam!
Perhaps the most important point of this update is that we are finally up to date with engine versions. It should fix the long term performance issues we’ve seen ever since porting to GMS2. Finally!
Some other noteworthy things include keybind profiles, new loot filters, and a new save system!
Check out the full notes on Steam as always.
A new Major Content Update is live, and possibly the most game-changing one to date! The Endgame Anomaly system has been fleshed out, a Rune system has been added, and the Masteries have been completely reworked to allow for deeper customization of builds!
Read the full notes and check out the trailer in the Announcement on Steam.
As discussed in the previous announcement, I have some test builds up where you can try out the new features of the next update. I would like to invite anyone who is interested to check it out, and give an update on what the plans for next year is. You can read the full announcement on Steam!